//FatalT, here's the script to get the NPC to give the PC an item to the PC
that's speaking to him.
//Just replace the note tag ("note_to_sarlin") with your own. It works great!
Enjoy...
//
// Created by: Scott Hollingsworth
// Date: 6/24/02
////////////////////////////
void main()
{
object oPC = GetPCSpeaker();
object oNote = GetItemPossessedBy (OBJECT_SELF, "note_to_sarlin");
if (GetIsObjectValid (oNote))
{
ActionGiveItem (oNote, GetPCSpeaker());
}
}