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//
//Go AWAY!
//This script makes a little white text-popup-thingy appear over the target, telling the PC to go away, and stop bothering it. (I made this after getting //annoyed with making tons of little individual scripts that do this). It has 12 different messages, and it randomly selects one. It can easily be modified to //have more.
//
//To get it to work on your module create a conversation. The first "NPC's greeting" should be blank, and it should "perform action" of running this //script.
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void main()
{
string sText;
int nRandom = d12(1);
if (nRandom == 1){
sText = "Bugroff!";}
else if (nRandom == 2){
sText = "Stop bothering me.";}
else if (nRandom == 3){
sText = "Do go away!";}
else if (nRandom == 4){
sText = "I have no time for the likes of you!";}
else if (nRandom == 5){
sText = "Begone, scoundrel.";}
else if (nRandom == 6){
sText = "Off with you!";}
else if (nRandom == 7){
sText = "Please leave me.";}
else if (nRandom == 8) {
sText = "Thank you, and GOODBYE!";}
else if (nRandom == 9){
sText = "The door is over there.";}
else if (nRandom == 10){
sText = "Have you nothing better to do that bother me?";}
else if (nRandom == 11){
sText = "BAA! RAM! EWE!";}
else if (nRandom == 12){
sText = "Can you not see that I am occupied at the moment?";}
ActionSpeakString (sText, TALKVOLUME_TALK);
}