/* 1. Script Name: object_revenge

2. What it does: Kills any PC that attacks a placeable outright. Heh.

3. Notes: Place this script on a plot object's onPhysicallyAttacked and onSpellCastAt events to destroy anyone foolish enough to be hostile. Perhaps I should rename it pavlovs_objects?

3a. More Notes: The [yellow]Could Not Submit: Message contains word with too many characters without a space. Please check your message[/yellow] is a royal pain in the behind. Can you fix the parsing script to ignore between the [.nwscript] tags, please?

Cheers,
Iskander

4. The script:

*/



//:://///////////////////// ////////////////////////
//:: FileName object_revenge
//:://///////////////////// ///////////////////////
//:://///////////////////// ///////////////////////
//:: Created By: Iskander of Plomar
//:: Created On: 6/21/2002 6:32:52 PM
//:://///////////////////// ///////////////////////
//
// A little script to blast any PC that attacks an
// object in my Training dungeon. Hah!
#include "nw_i0_generic"
void main()
{
object oNaughtyOne = GetLastAttacker( OBJECT_SELF );
if ((OBJECT_INVALID == oNaughtyOne) && GetLastSpellHarmful()) {
oNaughtyOne = GetLastSpellCaster();
}
if (OBJECT_INVALID == oNaughtyOne) {
SpeakString("Hmmmm. You should watch what you're doing...");
return;
}
SpeakString("Fool! You would bite the hand that feeds you?");
ApplyEffectToObject( DURATION_TYPE_INSTANT,
EffectDamage( GetMaxHitPoints(oNaughtyOne), DAMAGE_TYPE_DIVINE),
oNaughtyOne,
0.0f);
}