//Well my friends.. Your NPC sitting and talking problems are OVER... I FINALLY figured out how to make an NPC is in a char and talk to you and //not follow you with his eyes. So here it is..
//
//1. NPC - Sit and Chat
//
//2. Causes NPC to sit in a chair while talking to you. NPC does NOT follow you with his/her eyes and spin around on the chair.
//
//3. Place this script in the OnConversation part of your scripts tag for the NPC remembering to change your tags correctly for the //chair/bench/cheast/ect. //Be sure to have a scripting of a sit command in your OnSpawn script so that the NPC will be sitting BEFORE you start //talking to it. (Putting a sit script //in your OnHeartbeat or OnPerception works just as well.)
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////// NPC - Sit and Talk
////// Causes NPC to sit and face in the
////// Direction of the chair while talking
////// to the PC.
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////// Scripted by: Weeping Ashes
////// Date: July 1, 2002
////// Scripting Time: 33hrs 14 mins
////// Is aware he is a newbie...
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///// Make sure you have a sit command in
///// OnSpawn part of your NPC. Otherwise
///// This will make the NPC sit AFTER the
///// conversation.
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void main()
{
if(GetCommandable(OBJECT_SELF)){
//This sets the NPC as the speaker
{
BeginConversation();
//This starts the conversation script.
}
ClearAllActions();
// Clears the actions so the NPC will not follow you with his/her eyes
int nChair = 1;
object oChair;
oChair = GetNearestObjectByTag("chair01", OBJECT_SELF, nChair);
ActionSit(oChair);
//Sits the NPC down
}
}


//So there you go. I hope you enjoy it as much as I am.
//
//Weeping Ashes
//
//p.s. There is talk of a petition going around to get me a BIOWARE sweatshirt and Coffee Mug for figuring out this simple streamlined script for a //problem that has gone on forever. If it shows up sign it and MAYBE it will actually happen.