//I call this my Trash Talk script.
//
//When attached to the onHeartbeat of a NPC it makes that NPC speak one of ten
statements based on a d10 roll. I also made it so that it only finishes
//executing 30% of the time.
//
//If you use this code, be sure to change the statements. Currently the NPC will
say the number the computer rolled.
///////////
//Trash Talk Script v1.0
///////////
//This script rolls 1d10 and allows a NPC to speak based on
//Which statement the number belongs to.
///////////
//Script by Lenkyl Greatstorm
//Date Created: 6/24/02
///////////
string sSayThis;
int iTalkVolume = TALKVOLUME_TALK;
int iRollTen = d10(1);
int iTalkFlag = 0;
void main()
{
if(d100(1) > 71) //Gives this script a 30% chance of completing
{ //Its execution. Call it my anti-spam code. (c:
if(iRollTen != 0) //Just in case a 0 slips in though I don't think
{ //It's possible.
switch(iRollTen) //Jump to the rolled statement number.
{
case 1:
sSayThis = "One.";
break;
case 2:
sSayThis = "Two.";
break;
case 3:
sSayThis = "Three.";
break;
case 4:
sSayThis = "Four.";
break;
case 5:
sSayThis = "Five.";
break;
case 6:
sSayThis = "Six.";
break;
case 7:
sSayThis = "Seven.";
break;
case 8:
sSayThis = "Eight.";
break;
case 9:
sSayThis = "Nine.";
break;
case 10:
sSayThis = "Ten.";
break;
} //End Switch Statement
ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk
} //End If Statement
} //End If Statement
} //End Main