//This is a script that allows an npc to polymorph into a pixie with a conversation trigger. It also includes a pretty cool effect when changing. I'm sure it //would be easy enought to replace the pixie with another model if you would like.





void main()
{ effect eVis = EffectVisualEffect (VFX_FNF_SUMMON_UNDEAD);
DelayCommand(1.0, ApplyEffectAtLocation (DURATION_TYPE_INSTANT, eVis, GetLocation(OBJECT_SELF)));
effect eShape = EffectPolymorph (POLYMORPH_TYPE_PIXIE);
DelayCommand(1.0, ApplyEffectToObject (DURATION_TYPE_PERMANENT, eShape, OBJECT_SELF));
}